Completion Date: 06/02/2017

Time: 143 Hours

P&P Link

 

CONCEPT SUMMARY

I wanted to have two entries in the Privateer Press competition, and Skarre has been really the main character of theirs that has captured my attention. Having already done a 28mm single figure, I decided to also do the bust version. I decided to stick with the glowing neck gem concept, and the overall ambiance (a blueish nighttime exterior look). I used Kat Martin’s Skarre bust as a base layer, and put together this concept art:

 

SCULPT SUMMARY

I had found the flying souls in Privateer Press’ bitz library. The egg shaped part of the base was a plinth that was included in 2015’s Rainbow Brush prize support. The only real sculpting was fusing everything together with apoxy putty. I took a month long trip in April and decided that I would take this bust, primed, to start on. I barely got the piece assembled and primed before leaving, and did’t get any pics on my way out. 

 

 

PAINT SUMMARY

Another aspect of the trip was taking just the handful of paints I knew I needed. I barely had ten minutes to bang out an (incomplete) test sketch to find my pigments:

 

I ended up using only four colors, but adding an entire arsenal of fluorescents for the gem area. Once I arrived at my trip, I got my painting area set up, and started with a sketch to find the basic volumes from the OSL:

 

The main challenge was figuring out which surfaces were getting hit with which lights, and at what angle. In some cases, liberties were taken to try and create a more interesting image rather than be accurate.

 

 

GEAR SUMMARY

Nothing new here. I just took the bare essentials with me to paint on the trip: selected paints, Rathcore holder, wet palette, W&N S7 brushes, and two portable LED lights. I also took the cutting mat, although it’s about as essential at the painting stage as a placemat is to a meal.

 

GOOD/BAD/UGLY

Good: This was a fun bust to paint. Since I was on a break, I was able to get in a good groove in extended-length four hour sessions (usual for me is 1-2 hours). And I feel like I made a breakthrough with my source lighting.

Bad: No P3 contest love for this one (Silver coin, no category win), even though I think it’s miles ahead of my other rather gaudy P3 entry (Gold coin, won category). I guess that’s just how these things go.

Ugly: I do think some of the volumes on the face are questionable. Especially if you look at it at thumbnail size, it seems like something is off, but it’s hard to identify. I’m also not sure how the time on this one got out of control. I had a sketch done and looking 2/3 complete at the 30 hour mark, but somehow ended up spending another 113 hours on it.